Phase 2

Mod Authors

SNAP Team

In relation to some of the dungeons and quests there is a tendency to offer up god like items, stacks of cash, etc. I’m guessing as a means to entice people to try them. There will always be a number of players looking for this, but within the SNAP framework I’m hoping to offer up balanced game play, and in the process reach another target audience which are those simply looking for fun new things that feel appropriate for the level they are at. The ultimate goal is to have a main quest line that will have the player becoming one of the primary characters with a fully immersive story, which features many of the locations, objectives and decisions. Obviously this is a lot of work and coordination. So with smaller goals this will be achievable. In this second phase I want to keep it more simplistic, while still giving the player enough purpose to seek out the next location. I have an idea that you can read here, but this will be decided on community discussion. The third phase is really the one that introduces the player to SNAP as an immersive world. Once the player is ready to adventure on into the next stage of their life, with a decade of history to catch up on in fact, then starting a new quest will put them through the looking glass ready for what-ever awaits them!
 * Radiant quests that tie locations together the loosely. It will have minimal story telling and only have fragments of the planned final community based lore. It is important at this alpha stage that gamers are guided through the new additions so that feedback for each location is possible.
 * Organized placement of world objects, mainly dealing with dungeons, caves, etc, so that they can all run in parallel.
 * Cleanup of layout of structures that overlap. Should be minimal.
 * For the quests and dungeons organize a system of relatively balanced loot.
 * Try and offer a sequence of events that will match the level the player is at. Quest and dungeons will be sequenced, based on the difficulty. However this is Elder Scrolls so if they want to do them in any order then they are more than welcome, they might just get their butts kicked however.
 * Because this is very alpha stage, have an in game method of progressing quests, just encase they have already played it or encounter bugs that prevent progression.
 * A method for players to be able to pull up information at a location to find out what the mod is, who the authors are, and a link to their webpage. This could be done via a spell, power, book, map marker, etc. Important for feedback when a person likes something they see and use, and allows for easy tracking, updating, bug reporting, endorsing, etc for that gamer.